I'm a Technical Designer with a deep passion for crafting immersive gameplay, especially in
the FPS genre. I specialize in designing, prototyping, and implementing systems that make
gameplay feel responsive, rewarding, and unforgettable.
My journey began in high school with 3D modeling and animation, then scripting in MEL and
Python. That curiosity grew into a career blending design and engineering, from automating
pipelines to shipping games. I earned my degree in Arts, Technology, and Emerging
Communication from the University of Texas at Dallas, concentrating in Animation and Games,
with a heavy emphasis on gameplay programming in C++, C#, and Blueprints.
Whether I'm fine-tuning movement systems, building interactive UI, or designing tools to
streamline development, I'm driven by a love of games and a commitment to pushing the
player experience further.
C++C#BlueprintsPython
Unreal Engine 4/5UnityGitPerforce
SQLTableau
Personal favorites
Apex Legends · Titanfall 2 · Borderlands 3 · Spyro the Dragon · Ratchet & Clank · BioShock Infinite · DOOM Eternal